At 2022NQ in Manchester this week the Eskimo Creative agency set up a talk/panel on Monday with other events there that ended on Thursday. It’s a part of the Kopparberg Unestablishment festival That I believe is still on in Manchester until the 25th. I was not able to attend them all since it was deadline week but I did go on Monday where Steve Layton chaired a few speakers, instead of going through their biographies I’ll just put this link that describes them here: http://eskimocreative.com/unestablishment/
As the link says, I attended the event to gain insight into “The Future of Storytelling”. The gist of it all is simple, the talk was about where storytelling counts in this day of age compared to the past, Steve Layton commented on the information age, as people handle our information and record a census they unwittingly may not realise that they hold the key to real and honest stories. Information of all kinds when you done the math on it can have a story extrapolated from it. I recently found this enlightening video on Narrative, it’s from a series of podcast interviews from film maker Kevin Smith, this excerpt here tells us about how human it is for us to want to puzzle together stories.
Mike Ryan, who has one of the rarest jobs in the world as a “futurist”, says stories are still important and will be more so important in an age of robotics and information high since they are a strong component for our humanity. We are also in a world where we are bombarded with Nostalgia products that are capitalised on in response to our collective conscience, one that could be born as the last century has had rapid change in technological advances and one that could be a consequence of a fear of losing ourselves within a scary machine dominated future where personal and intellectual achievement is lost as gadgets become a quick fix for our base desires. These are same gadgets that can be our tools as well as weapons.
My feelings towards the future of storytelling is that we have habits as a human race and it is these that can make us vulnerable to consumerism, when we exploit those vulnerabilities we have the option to respect the audience and thus as an author we must serve their persona without being a slave to it. To be a slave to it means we are just churning out nostalgia products for a quick buck, the intelligent will not be as keen to us with such methods.
There were two intelligent questions that was asked and answered by the speakers when I was there, both deserving of thought and debate:
1.) What tool has recently advanced/changed the way we make stories?
2.) How much input and control should we give consumers?
They all gave obvious answers more about the venues and forums we have available to tell stories in this age as well as give examples of how not to work as a creative. My answer to this is easily informed by a great story teller, Hideo Kojima. Not having the ability to make movies he settled on the interactive media of videogames, as a Games Master you play in his stories, you dance with the author as he leads you into a simulation. My answer is this analytical commentary video in its entire context, as is. The Video as comment inside fiction explains our need to make stories. See the intro and understand how this moment is of a videogame commenting on you as a person but fast forward to 3:50 to watch until 10:50 to see what informs me on this subject as well as the state of art in our world:







