Tuesday, 6 November 2012

The Importance of Dialouge

I found this very enlightening and analytical essay by Greg Smith that talks about Final Fantasy VII and how that videogame used dialouge within the story. (found here: http://www2.gsu.edu/~jougms/Ffantasy.htm )

I know my peers and writer friends will be interested and this post is more for them. The way information and exposition can come to us as an audience without us even thinking about, the implied meaning of words the way people address one and another all adds to the bigger picture. I take it for granted since Final Fantasy is a part of my childhood, it's hard to analyze but because of its influence I should. Thanks to the essay it shown that the first scenes in that game demonstate how one character is a guide and informant to another only for the roles to reverse later in the story just so that we, the audience can get our head around what's going on. You see it all the time in cop shows, the detective arrives late on the scene and his friend is telling him what happened, it's a dialouge and narrative convention, the author is telling us what's happened from the point of view of those yet to solve the crime.

This interests me greatly as I always wonder how audiences and we as humans decide what counts as a voice of authority and its intended audience or who it addresses. I've got a "dialouge ignites change" project coming up so it's something I'll be reading into this month, possibly I'll look at 'Breaking The Glass Armor' that Smith referenced.

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