Tuesday, 22 April 2014

Portfolio Meeting: Opinions in retrospect

Because of the bad luck of not finding any potential clients to speak to within the past month. It got me thinking about any time where there was a potential client I spoke to in the past. So this post is a retrospective of the time I visited the Futureworks in Manchester,, at that time I was interested in a career in video game design (and still am considering what being an illustrator can get you involved in). I spoke to the people at SmashMouth Games, which in itself is a studio that acts as neighbour to their videogame design course at Futureworks, a practice most studios could do with.

My portfolio was very different from the one I had now (it had still life pieces which I wouldn't be caught dead with having in my portfolio now). The opinions I took from that meeting, especially from speaking to a man named Zuby Ahmed, was that for a career in video game design clients want to see characters in many different angles and poses because of the fact that they need to be animated and may involve being in full 3D, what's more better for them is to see characters interacting with others and their own environment. Another thing to note is on environment, the fact is that games as an interactive experiences need concept art that creates a specific mood and sense of place. This is something that I want to involve in my final major project.

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