Wednesday, 31 January 2018

Interview with Kagekabuki


Jim: Do you still use tapas after the controversy a while back?
Kagekabuki: I do still use tapas! I considered ditching it over the right of first refusal thing, but they responded to it and rectified it pretty quickly. I'm keeping an eye on things there now. I also use Smackjeeves, Webtoons and Comic Fury. I've used Smackjeeves for over ten years now, all told.

J: Are those sites paid for by advertising? Do you get any residual payment from those sites or is it More like youtube? YouTube tends to pay you through advertising only when you have a certain amount of views, third party content is immediately ad heavy, they count you as the uploader and editor but the content isn't yours, so in such cases there’s no profit for the uploader.
K: For the most part yes, they're paid for by advertising- Tapas has a 'tipping' system where you can buy digital coins to tip creators and unlock pages of premium comics, I imagine they make a lot of profit from that. You can also get ad revenue from Tapas but like YouTube, it's very little.

I believe Smackjeeves has a premium account option too which includes FTP, a custom domain and more storage


'Sacred?' by Kagekabuki ©


J: Do you not have digital versions of your comic for sale? Something for kindle/tablet readers?
K; It's something I plan to do, but only after I re-colour the prologue and chapter one as the screentones are awful when resized.

J: It would prove really cost effective, I hear that it's far better way of getting money than print on demand at least. But how come it is important for you to use screen tones?
K: It was, for an 'authentic' manga look, but now I just use flat greys as it's much less of a headache.

 J: So what's a good day like for you? And what environment do you create manga in?
K: I guess one where I actually get time to do art as I work too! I usually create on my laptop, in my bedroom. I don't have space for a desk. I have a Wacom Intuos Pro.

 J: What are your creative habits? Does it ebb and flow or have you made it a comfortable past time? For example, I have a ritual where I always keep hydrated and have a podcast on. When I am really busy I will consume protein and granola bars to save me from preparing meals.
K: I find that I really need to be in the mood for it, it's hard to make myself do art if I'm tired/stressed (which is why I've been so quiet while uni finishes). I often do have tea and some music/YouTube on.

J: YouTube is too distracting for me. Even podcasts can be but I tend to use that for the boring rendering or glazing process.


'Sacred?' by Kagekabuki ©



J: What comes into your mind first when you pick up a pencil? I know some people just start with characters, others moods and some places.
K: Lots of things inspire me! A song I've been listening to, a concept I find interesting... Some things just come to me and I need to draw them.

 J: What's the average time you spend on drawing comic pages? I imagine a single panel is fast.
K: Haha... not really! Usually each page takes around 3-4 hours. But I'm getting faster, and it depends on how much dialogue/detail there is.

J: That's good!


K: Is it? I feel like other people do them in a couple of hours.
J: Professionally paid ones do work with assistants. You ever thought about having an assistant if you were in high enough demand?

K: That would be lovely but I don't know if it would ever be feasible.

J: Perhaps a boyfriend who could fill in the blacks maybe?

K: Haha I don't think I would trust my boyfriend to do so.


'Sacred?' by Kagekabuki ©



J: Is your comics only available online? And will you be at some conventions in 2018?
K: There is a print version of issue one. I had it listed on my online store but that's offline, should be back up again soon. Issue two will be coming at some point... Probably early in 2018, At the moment I don't have any confirmed as I was finishing my thesis/skint when the tables opened, but I'm on the waiting list for SunnyCon and may be at Canny Comic Con in Newcastle if it's on.

J: Is it print on demand or do you have a stockpile?
K: I have a box full!



To see more work from Kagekabuki, you can follow her respective tapas and twitter pages.

[This interview took place on December 2017]

Tuesday, 12 December 2017

Interview with Vacuum Chan




James:  First I would just like to know your background. What was your education like? Did you learn how to be an illustrator or was there a moment where you just realised you was one?

Vacuum: To be honest, I still don't feel like an illustrator and it's still somehow weird to me that this is like?? My actual future job?? Woah. Maybe because I'm still studying and I haven't worked full-time yet, who knows. Answering your question, I'm learning how to be an illustrator because at some point of my life I realised I wanted to be one.


J: I see, they have a word for that feeling "imposter syndrome" and from what I read even the greatest authors such as Neil Gaiman feel like that from time to time. Are you currently studying on a BA or MA? Looking at your website and professional style I assumed you already have or had a client.



V: I'm studying on BA right now, last year! That's flattering, thank you. I do freelance sometimes but that's it so far.
J: You've got quite a lot of followers on twitter, it's through this that I was able to find you. Is twitter (and other social media) a hobby for you or is it more a job to market yourself and make a brand?
Did it come naturally to have this brand for yourself or was it more thought out is what I mean.
V: I think it was more natural, I started with tumblr and it was a hobby, I posted art, reblogged some stuff. When I noticed that people actually liked my art then I eventually made it into an art blog! I always enjoyed twitter as a social media and had a personal twitter for a while (but mostly for my friends) and when I got more followers on tumblr I was asked a lot about an art twitter so I made one! I have this account for like what?? 1.5 years?? And I'm honestly blown by the response, because I never thought about twitter as an art platform before (it's really fun using twitter for art though). Since I do freelance, social media are a great opportunity to well, get some freelance work, so in the end I think it's a combination of both.

J: I'm getting Aya Takano vibes and maybe more so a Shintaro Kago influence in your work. What artists inspire you in particular?
V: I get a lot of inspiration from manga artists, to be honest. My favourite ones are Asano Inio and Kenji Tsuruta!
J: What are your daily habits that contribute to your whole brand and illustrations. Do you have a set time of the week or day to do uploads? And what is considered a good or bad day for you?
V: I draw almost every day I think! I don't really have a set time, even though I can say I draw mostly at night (the opposite of a morning person T B H) I usually just sit down every day and either draw something I was thinking about or sketch something random; Doesn't always go the way I want to but ehh that's just how it is. (If I don't have any deadlines of course, then I organize time and schedule to be sure I'll get it done in time). Bad days are the art block days for sure. It's terrifying in some way, one week you draw every day and then bang and you can't draw anything for 2 weeks.

J: Interesting, I recently read the midnight disease by Alice Flaherty which says a lot about block. That it's usually caused by problems in personal relationships and having experienced it myself I found that it's better to leave the studio just for a moment to sort out what the problem is. And something as little as counciling or seeing pastors can help save the day rather than waste it by procrastinating. I even recommend that if a tutor says something that bothers you it is okay to tell them, as avoiding so has actually put me in a block state.
You also seem to work extremely fast and consistently, it never looks like a sketch with you. Is this because you favour digital work over traditional tools? Or do you have plenty of reference when you begin?

V: I don't really think it's a good thing, because I'm rarely chill enough to just sketch and post it,, I think this is perfectionism, and maybe it helps that I usually know what I'm going to draw so I just go straight to the thing?? I don't reference a lot, mostly I use references for details, backgrounds and sometimes poses! Sometimes I have such a specific pose in mind that I can't even find a right reference for it (though glad I can just sit in that pose and make photo and use it for my drawing LMAO).
For artblocks I think it really depends on a person! I usually get art blocks after exams because I'm tired, I've been drawing things I didn't wanted to draw for a month and I've been in constant deadline. Usually just taking rest and procrastinating helps me, and I slowly regain my powers and go back to drawing! In terms of feelings and relationships I think things that I draw while being sad or having breakdowns are the ones which I really love after? They come out much more personal (also drawing is a good way to distract yourself from over thinking haha)

J: I hear that a lot in art, that usually when you express bad feelings you get a catharsis and meaningful art. What drives you to illustrate? is the subject important or is it more the practice? Maybe both?
V: I think both?? I mean to learn I concentrate on a practice, but when I draw for myself I think about what and how I want to draw a thing, that's pretty much it.

J: It's mostly portraiture, full body shots with you. Character must be an important thing for you, so do you base them on real people? And if so what do you feel about those characters to want to draw them?
V: No, I rarely base characters on real people, at least intentionally! I do of course have influence from people I see and I incorporate features that I like in my drawings. I love drawing people so yeah, my stuff is mostly portraiture; I think about mood first, character and what surrounds them comes out from what feeling?? vibe?? I want to express (when I'm drawing original stuff with random characters of course). For OC's and fan art I just concentrate on their personality. Basically, what I'm trying to say is that pose and space are just tools to express something and usually first I try to think about how it will all look together.

J: I see, so it's mood and personality of character that you concentrate on and any decorative elements comes from that idea. I think Vania Zouravliov has a very similar process to portraits. What time of the day (or night) do you usually begin your work? And how long do you go for until you need a break?
V: Usually I start at 5/6 pm and work until night; I have a really bad habit of not taking breaks so it can be from 2 to 3 hours until I need a short tea break! If I work with traditional media I start earlier because of natural lightning.


J: Ever considered getting one of those blue daylight bulbs? Do you upload work the same night that it is finished?
V: I don't work traditionally a lot, so for now I'm fine with what I have to be honest. And yes, I usually do try to post the same night I'm done with the piece.
[Vacuum can be contacted via her respective Twitter and Etsy pages]
[This interview took place on October 15, 2017]

Tuesday, 14 November 2017

Interview with Naniiebim




James: Do you have a job besides illustration?

Naniiebim: I used to wash dishes/ work in reception at a restaurant alongside illustration, but have worked freelance for a long time. I'd say I do half and half Illustration/ artist.


J: Do comic artist ever meet up for a drink during your cons? I’ve heard that for the San Diego comic con you have to burn the candle at both ends if you’re ever to see the editors.
N: I meet up with friends- mostly to chat, eat and hang, but have not bothered trying to get in with socializing purely to climb the social ladder.


J: A serious concern for me is that illustration isn’t seen as a respected profession. We live in a world where you hear terms like hipster and yuppie, very derogatory stuff. How do you maintain an environment that respects and supports your creativity?
N: It’s been much harder to work as an illustrator in the more recent years because the market is saturated with a lot of artists who are used to being paid much less than they ought to, it's a vicious cycle of people needing work, and having to take lower and lower pay because so many other artists will take the job if they don't. I have probably burned my bridges.  I only really work with clients now who I work well with.



J: Have you ever lowered the price of your comics at cons in response to seeing the prices of other’s work?  N: The books and going to cons have a certain overhead I have to cover which has been set in the price of the books to cover a number of selling possibilities- selling in the shops for example has a very high overhead to cover posting books to the shop, and to cover their commission charge for sales in store, which can be 30-50%.

I’ve lowered prices occasionally at a show when a customer has individually tried to haggle with me- usually this happens in exceptional circumstances- and I'll usually barter them a piece of their artwork for the cut price, or it has happened at the end of the day when they have expected us to lower prices- but don't know that as small publishers, if we lower the prices, we literally get nothing from selling them the book because of the costs involved involved.







J: It also seems very self-destructive that hobbyists and docile graduates are competing with proffesionals. Do you think the response to this is that many illustrators are now taking an entrepreneurial attitude to things? Making their own products and establishing an audience. To survive in the industry is it important for one to be independent and have that relationship with their audience at cons? Or is there another way for it to get better? E.g. in house studio jobs be it for games or cartoons etc.?
N: It’s a difficult and very complicated subject with a lot of factors. I can only really say that the development of my methods are individually decided over time and because of personal preferences.  The situation has become pretty bad for both Graduates, Hobbyists and Professionals alike because of the lack of respect for art and artists in the industry- and it's ended up with all artists and illustrators undercutting each other constantly- the only ones who gain from this are the industries that use artwork.

I made the choices to work as I do because they work and are supportable by me as an individual, and unfortunately, freelance work like my job is pretty unique to each person doing the job. I've only gotten where I am by trying a lot of things, making mistakes and avoiding them in my next step.

As for being independent or inhouse, it really depends on which sort of life you can cope with!



J: You stated one perk of self-publishing was getting away with not having a title on front of the ZERO art book cover, so what are the pros and cons of making an official book (with registered RSBN) as opposed to something you crafted?
N: ISBN's get you into libraries and large distribution chains. Library lending means you can apply for PLR funding for you book. The number is needed to be entered into catalogues so shops can order your books to sell. The trade off is: You sell you books for a really low cost wholesale- when you fund short run printing yourself- you may only profit in pence per book for work you will have spent a long time on. You'll have to spend a lot more time dealing with multiple outlets for distribution- you will no longer have a personal hand in customer service. You book will have a shelf life- the distributor will only increase orders if you sell well, sell badly- and they'll probably drop you.

I was interested in self-publishing without joining mainstream. The trade-off is control and freedom, but a small audience and more PR work. It's more personal, harder work, but I get to go out and meet people on my own terms for doing so.



J: What’s the plan for Mephistos book 6 and the rest of the series?
I usually update news on my Patreon about the state of work I'm in, I'm currently in the middle of a longer period of work with a client than I first thought, and this has severely delayed a number of HBD projects I was partway through last year. I have to work my comics around my client work.






J: Would you allow your fans to influence the direction of the series albeit with fan service or are you a bit more precious with your own stories?
N: I don't mind people drawing fan art based on my work, that's always lovely, but would prefer if they didn't sell it and compete with me with my own IP (intellectual property).

J: If someone doesn’t have the time or money to attend your conventions, then what best way would they be able to purchase your work?
N: In general, I usually tell people that the conventions are the places to pick up the books, ideal for me and for readers. The second would be Etsy; although I feel very bad about the extra postage cost and the fees added due to maintaining the listing- this is a problem mainly affecting overseas sales though. The last would be in the shops- the postage cost, the large commission cost is entirely incurred by me- I can't really say what state the books get to the customer, I can't add freebies or
check they can get the full available range unless I spend a lot of time contacting the shops personally to check. I use Travelling man as they've been the only ones of a very small range of small press accepting shops who have looked after my stock and made efforts to sell them though- Astral Gypsy in Coventry are my other comic shop stocker I usually see them at cons and drop my stock of when I see them. They're a lovely little independent shop- and I thoroughly encourage you to buy from there is you can visit it!



[This interview took place on January 2016]

Naniiebim's twitter:

Naniiebim's Etsy:










Tuesday, 22 April 2014

Portfolio Meeting: The Opinion of Practitioners

In a previous post I mentioned how I was able to have my portfolio reviewed by the illustrator Natalie Wood. Recently when I was in London I got the chance to meet the Day Job Collective. A band of Illustrators who make a cohesive team, juggling projects and contacting clients as a group, which in essence allows steady jobs and productivity, basically they got a better chance of keeping the illustrator life as a day job through their collective (which isn't just specifically illustration but as a whole they have a multitude of skills). They have their own tumblr page and it's beautiful!

The Opinions I gathered from them was very similar to what agents mentioned but because they know what its like to be on the creative end they were very much interested in the development process. I learned from them that practical and traditional printmaking is still valued but also that it is very standard to use digital procedures to clean up and tweak the work. Their advice to me was to just keep being computer savvy, understand printing and file formats. And be considerate of colour modes and file compression. They also told me that a good website is just as good and all that is needed instead of using a PDF portfolio (although the PDF is there since not everyone has a net connection).

Portfolio Meeting: Opinions in retrospect

Because of the bad luck of not finding any potential clients to speak to within the past month. It got me thinking about any time where there was a potential client I spoke to in the past. So this post is a retrospective of the time I visited the Futureworks in Manchester,, at that time I was interested in a career in video game design (and still am considering what being an illustrator can get you involved in). I spoke to the people at SmashMouth Games, which in itself is a studio that acts as neighbour to their videogame design course at Futureworks, a practice most studios could do with.

My portfolio was very different from the one I had now (it had still life pieces which I wouldn't be caught dead with having in my portfolio now). The opinions I took from that meeting, especially from speaking to a man named Zuby Ahmed, was that for a career in video game design clients want to see characters in many different angles and poses because of the fact that they need to be animated and may involve being in full 3D, what's more better for them is to see characters interacting with others and their own environment. Another thing to note is on environment, the fact is that games as an interactive experiences need concept art that creates a specific mood and sense of place. This is something that I want to involve in my final major project.

Tackling Folk Tales (My Final Major Project)

Red riding hood was chosen since it was already has a familiar story that would save me from having to work on an original plot and instead give entire focus on just the imagery. Also the familiarity adds to the experience. Anticipation is there and it’s as if a gauntlet has been set.  The real challenge that people expect to be delivered is to witness my own personal vision and take on the characters. You see my designs and they are supposed to be distinctive enough to make you wonder how they would look like in the next page. If Red looks cute now will she look cute when she is eaten by the wolf? And will the wolf eat her? How does the wolf eat her? These questions are all about verisimilitude. There will be logic to my take on the story.

Bettelheim’s psychological analysis of the folktale showed me an interpretation where Red subconsciously wants the wolf to kill off her Grandmother. It gives my Red a dark motive to why she reveals the Grandmother’s location to the wolf. It’s a crucial moment in the story since how she behaves towards it directly gives consequence to the plot. The moral comes from how Red reacts to the wolf.

Catherine Orenstein explores the permutations of Red within pop culture and much more.  Reading her book helped me contextualise the folktale itself. It gave me an awareness of who tackled telling this story. I need that sort of road map because you can’t expect to play with characters that have been in better told stories and yet not even know about them.

In the early days of the project I went to visit a nature reserve, this was done for basic primary research but it was also effective in understanding the mind of the characters as they travel through a forest setting. Specific feelings and keywords were listed. This helps me develop a mood and sense of place for my illustrations.

Portfolio Meetings: The Opinion of Agents

During the past months I’ve been trying to get my portfolio reviewed and it proved far more difficult then I imagined. I discovered the hard way that agencies don’t like to meet you face to face unless they know enough about you in interest of hiring you.  I also discovered that undeniably the capitol was the best place for business contacts and job opportunities, that’s not to say there isn’t elsewhere but it is difficult. A successful illustrator may have to get use to travelling to unknown cities for clients if they want a secure and steady income, having said that this is an industry that deserves a “whatever works” mentality.

My first portfolio review was by Fig Taylor, a genuine authority since she is an illustration agent and a. Her opinion was that my digital painting style seemed to be my strongest work which is very time consuming for me to do. Such work from me is rare and would deserve a client and subject that I would have to be in love with. Her advice was “to take out work that others can do better”, which is another way of saying be true to yourself; the main problem with my portfolio was that it was having an identity crisis and I think the reason behind this is that in my past projects I was obsessed with what the client would want that I actually forgot about my own taste, and that really confuses clients.
 


 

My second review was by the guys at Illustration Ltd. and they were very kind and gracious. Again they took a liking to my digital work but they did however explain that in today’s age it is important to use a combination of traditional and digital for best results. The main advice was that I should always have work within context, clients love to see work in its final phase, be it a printed or screen captured so it’s not just the original concept and sketch that people will see. It shows a level of professionalism but an exception to this rule is not to have photographed work framed and on display. A footnote of the exhibition is more than enough for your portfolio.  Alice Ball gave me encouraging advice in respect to what Fig Taylor said. A portfolio can still have a variety of styles and experimentation, the key towards it being any good is to have a high and consistent ratio of one particular style.

Hopes and Fears (Part 3) Printing a book and the Convention Scene

I would love to publish fiction some day, especially comics. I see a lot of people who probably wanted to go into film making go into other forms of media, making a comic, graphic novel, Picture book is just one way for getting an idea towards a broad audience; one of many. I see this most in terms of independent publishing. There is a whole indie scene that devotes themselves towards web comics and indie publishing, making a web comic is considered a cheap way of gaining recognition since it avoid making a print run and thus having that being sold. It can be seen as a stepping stone towards self-publishing.


 I  went to the Huddersfield Manga con so to get in contact with some indie comic artist. The environment was very much dedicated towards a generation of kids into the Japanese moe culture. There were some artists there who were fans of such a culture and relatively new to setting up a stall but experienced with the convention scene. It’s a niche market in all honesty, because there are so many great Japanese and American artists it makes me wonder if the moe aesthetic  is having a negative effect on the comic world. To me the aesthetic was good for teenagers because you could evoke sensitive and dark narratives whilst drawing things in a very cute manner, big bug eyed characters are made to appeal to your sympathy. The problem is when that visual language becomes an entire genre. My main complaint and fear that I’m on about is that when I go to a manga convention I expect comics but instead I found it to be saturated with artists and illustrators who do not even make comics but instead create prints that were in a “manga” style. Is this really saying something important as good art does or is this really just cutesy commodity fetishism?  I think in spite of such a case there are still some amazingly talented people found in these places who get the opportunity to meet fans face to face.

 
 
So I digress; the truth is there were some comic artists at the convention. Lou Ho, better known as Naniiebim gave me some insight into printing her comic books, the Mephistos series. Since she uses a lot of services from the internet she told me that the international sizes of a5 and a4 are the cheapest, so anything straying from those international measurements would take more effort to set up.  There are also two types of printing that are known as digital and lithographic. With a print run below 500 books Lou recommends just digital printing. There are plenty of articles on the net that describe the differences (such as this one in this link: https://www.print4london.com/digital-vs-litho-print-production) some good printers involve the guys at Printbar, which Naniiebim (Lou) really recommends along with Inky Little Fingers and Caric Press. A fellow classmate has gone to Lithaprint for her children’s book, which is a bit closer to home for me but I’m going to have to talk to her later in order to review that printers. I found out from Lou that she herself would have never been able to make comics if it were not for the internet, she completely believes that her independence in this industry is down to the freedom of communication that the internet grants us. 

Monday, 21 April 2014

Huzzah! A Website is Birthed!

I was finally able to create a website for myself, solely dedicated to my illustration work. So far it's a bit of a Frankenstein's monster of illustrator's sites that I kind of like. I used Wix due to my inexperience of using HTML and coding. So this is really the beta prototype of my site. Apparently Wix demand you subscribe to their premium service in order to have no advertisements on your custom made site, on top of this your private DNS needs to be 60 days active before you can use a pointing or transferring procedure (If you bought your domain name from another service then this would be relevant to you). Some day the whole website will end up looking far more streamlined, cleaner and cohesive for users but for now, it's a start.

You can view my website here.

Thursday, 27 February 2014

How to Make a Good Portfolio


Fig Taylor Five Top Tips - Portfolios from Careers Falmouth on Vimeo.

This month I received a visit from Fig Taylor for a consultation and lecture. All in the goal of finding out how to make a good portfolio. Ideally a virtual portfolio is not preferred as you must provide your own net connection, power outlet and so on. An exception that Fig does not mind is the iPad but that should only be used as a backup for the printed portfolio, having it backed up on a pen drive should be a last priority. A printed portfolio should be the standard size of A3/A4, if it can't pass the "read on the coffee table" test then it is too big. Alarming to myself is that through meeting her I realised that my portfolio isn't very good. Very frustrating since I'm near graduation. To rectify this problem I have decided to take to these methods. This doesn't apply to everyone:

1.)   Maybe divide the portfolio into 2 so to find a distinctive style appropriate for client and respective portfolio.
2.)   In future focus less on children's or book illustration and more on fashion and concept illustration, zone in on that area.
3.)   Don't worry and do what you love, for me I love portraiture.

Friday, 10 January 2014

What is Illusration?

Illustration as a word is derived from the Latin illustratio or illustro meaning to enlighten and illuminate. The Oxford dictionary defines this as evidence of an action that serves this purpose.

It's comparable to any art form however what makes an artwork an illustration is how effective it is to communicate specific ideas since the purpose of such work has to have a message or thought, it can be appreciated on an aesthetic level like any art but its intention is to do so in order to enlighten and inform. The reason why images are used for illustrative purposes is because they easily represent other images and are far less abstract then words and music. illustrations can be 3D designs but it still remains a 2D practice due to our current printing and visual communication technology along with our consideration for personal space and storage.

If a viewer walks away from an illustration with a new understanding of a subject it can be considered a successful illustration. Most of the time illustration is merely an image that serves as an adjunct towards something, enhancing the experience or understanding of another thing in a way that builds a brand or decorates it. If the illustration at first seems disparate towards its subject or what it brands or decorates it can still gain meaning due to its context. It is important for the illustrator to understand semiotics and metaphors, what makes a book cover look like a book cover? How can we tell what type of a genre a film is by its poster? An illustrator should possess this knowledge along with the ability and skills to represent a diversity of subjects.

“We all know that Art is not truth. Art is a lie that makes us realize truth at least the truth that is given us to understand. The artist must know the manner whereby to convince others of the truthfulness of his lies.”  - Picasso

Tuesday, 7 January 2014

My 2014 Portfolio Review from Natalie Wood

I recently got in touch with the illustrator Natalie Wood, Who was kind enough to review my portfolio. Her response was late due to the busy holiday season so due to me hoping to get her opinion earlier I rushed to make a digital PDF version of my printed portfolio thanks to the help of this video  So here's Natalie's response!


Hi James,

Thanks for sending your work over. Apologies for the delay in response - December was a very busy month!

After looking through your portfolio the main pieces that stand out to me are the ones you've done for the Wellspring, there is a clear message and nice clean graphical style in these.


The more traditional style illustrations that you have produced are some nice starting points - perhaps you could try working them up in Adobe Illustrator to give them a more vectored and polished look, I think the Huddersfield FC design would really benefit from this as it would give it a much more professional appearance if presenting to a client.




I can see that there's a variety of different syles throughout the portfolio, which is good at this point as it's important to experiment with different techniques before settling on any one style. I found that towards the end of my final year at college I really started to refine the style that I was going for. Obviously this will always continue to develop throughout your career but it is good to have a nice strong style throughout your portfolio so that a potential client understands the way you would produce any work for them.


When you're choosing colours to work with, it might be helpful to look for inspiration in colour palettes either online or in books. Adobe Kuler is a great tool where you can easily find colours that compliment each other nicely (https://kuler.adobe.com/create/color-wheel/)




One final thing I'd recommend as well, is if you're emailing samples of work over to a potential client - make sure you keep the file size to a minimum. Usually the combined file size of work samples shouldn't exceed 1mb as it can clog up their inbox, and sometimes won't even send.

I hope this has been of at least some use. Good look in the future!

Thanks,
Natalie



Natalie M Wood - Designer & Illustrator
www.nataliemwood.co.uk

Wednesday, 18 December 2013

What Makes a Good Website for an illustrator?

Okay as part of my PDP assessment for my BA Hons I'm going to review a selection of illustrator's websites, to analyse the weak points and strengths so that when I make one or others decide to make one then they will know how to go about it. I haven't seen any terrible ones in all honesty.

Sam Denmark:

Starts out bad since the home page is just a title, you have to click the title to access the gallery but there's no indication that's what you can do. I even recognise the font of the title, I don't know if it shows character or if it's unoriginal but its a strange choice. So right from the start I'm looking at a bad and mundane looking page. What's worse is that this page gives me a pop up of mini menus, such as gallery and contact. Although his gallery is eclectic it with a splash of thumbnails for his work it's bad that when I blow up the images they are all of various sizes, so I had to keep zooming in and out with the browser to get a better look of individual sizes that would be better if they were kept consistent. (Sam, if you're reading this I want you to know that I love you and I think your work deserves better, but it's not all bad!)






The good thing is that he has the essentials and more, such as a news/awards section (good for showing experience or your history of work as you would a CV). He's also got links to his other sites and a "contact" and "about" page with a photo of himself, as do all the people I will mention on this post.


Lois Van Baarle:


Unlike Sam's there's a good illustration used as a wallpaper with a menu on the side listing all the things I can look at, including links, which are shown as coloured icons that automatically creates a mood and accentuates the wallpaper illustration. I really like how she has listed her original, commissioned and rough doodles as separate galleries. Having mentioned that, something doesn't feel right. Intuitively I prefer to see a list of thumbnails or mini image previews of the art. The art is amazing but it's just not intuitive to browse through. On another note I love the simplicity of the name she uses ("Loish") and her URL name. It's easy to remember and that helps with good business.



Jennifer Healy:

She combines the best of Sam and Lois, an attractive home page with the essential pages listed on a menu at the top of the page, consistent at all times even with links listed at the bottom. The page doesn't evoke a mood like Lois' does but when I click any of the listed galleries it takes me to an Artist's statement with a selected image alongside a neat order of previews for the rest of the work.



Unlike Sam's when I click the cropped previews to see the full images the sizes remain consistent with only the width stretching for landscape paintings. Emma Reynolds  has a very similar style as well and is clever to include her homepage as the portfolio. I do think Healy bests it since it's intuitive to browse the art work up close with hers.



Saturday, 14 December 2013

Woo Hoo, Got Business Cards from Moo!

My business cards have arrived, I'm not sure I will end up using them or not but the only way for me to understand these things is to just design one and get it printed. There is a site called Vista Print that specialises in print however I used Moo since the quality of their card appealed to me. http://uk.moo.com/  I went for the mini cards and emulated it after the way Kev Crossley has his, in retrospect that may have been a bad idea. However the humble and distinct size connected to me more, it felt fun to hold and I want those feelings to translate to my contacts.

Now it's time to review.

 
Pros:
1.) Good quality card
2.) Visually appealing
3.) Representative of myself
 
Cons:
1.) Too small (for reading and as a canvas)
2.) No space to write notes on
3.) No phone number as a contact
4.) Image is cropped for design compatibility